

In a way, this is what we are doing with our piece - putting the animals into context.
I have been looking at birch trees a lot recently, working on the burning and markmaking. In his Flora Britannica, Richard maybe dscribes them as a pioneering species - I like the term.
Once this job was done we fired up the LEDs in the tubes to test for any failures and to burn them in for a few days to catch any early board failures. Whilst I had been filling the tubes, the lads at Emcon had been building the control system and wiring and soldering all the LEDs and really pulling out all the stops to make this piece as easy to assemble at the other end as possible.
The guys at Emcon were able to hang them from the their cable supports and we could start putting some of the moving light programming through the system and getting a sense of what it was going to look like:I then came to London last week and Peter Barry had rigged up a remote webcam and web link to the programming computer to allow me remote access to program the lighting effects at my leisure:
All that is left of this now are the old bank vaults which are the stores and taxidermy section for the museum. Lukas took us down to meet the staff down there and given the local history of the space it all felt very...atmospheric:
The taxidermists are an amazing powerhouse down underneath the museum proper. They are incredibly skilled at what they do; they can work for years on some of the bigger pieces, reconstructing the muscle and sinews on a skeleton in clay and then making a cast of this and re-stretching the skin over the top. These are skills passed down from master to apprentice - a macabre apostolic succession.
What struck me was the physical lack of 'animal' after the process was finished. You can just see one of the castings, the head of an antelope, to the left of the sprinbok on the wall (no corrections please). It really is just the skin, artfully pulled over the fibre glass. From this strange, translucent core, the ghost of the original animal, long since dead, you can create something that looks so lifelike in its glass cases. In most instances looking so real that you can feel a decided sadness to see them in the main halls of the museum, and yet the life is long gone from them.